

Exporting Camera with Perfect Frame Alignment.Īnimated Character Conversion Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. These include the highly anticipated batch FBX export function which allows you to export characters, props, and cameras all at once.

To further simplify the pipeline process, 3DXchange allows several critical import and export features to become accessible inside iClone 7. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. This makes iClone a universally essential tool for both game design and CG workflow. With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files.
